Oct 29, 2020 Sally Face iOS/APK Version Full Game Free Download Sally Face Overview. Delve in an unsettling experience after the boy using a Prosthetic face along with a dreadful past. From the very first installment, Strange Neighbors, Sally Face and his dad move to an apartment full of odd tenants, along with also an unfortunate crime scene. Dec 14, 2016 Sally Face DRM-Free Download - Full PC Game - Gog Games Title: Sally Face Genre: Adventure - Point-and-click - Horror Works on: Windows (7, 8, 10) Release.
A text walkthrouh of the 4th episode, including how to get all 7 achievements and the explanation behind the solution to various puzzles (since I personally hate it whe the solution is given without any explanations on how to get there).
Achievements
There are, like the 3 previous episodes, 7 achievements to get. Below is a list of them, and throughout the walkthrough I will explain how to get them along the game. While the actual solution will be hidden, I will give hints before then (my reasoning, if you will).Suffer : this achievement is unmissable, it is obtained upon completion of the game.
Teeth : this one is also unmissable, it pops when you have all of the teeth.
Catching Up : talked to everyone in the apartments.
Dark Melodies : Never failed any of the barrier songs.
Her Fate : collected all VHS tapes.
Brothers : had all optional conversations with Larry.
Destroyer : destroyed the Endless One without failing.
Introduction
– Sally wakes up to an ear-shattering alarm clock in a strange version of his room. Exit to the left.– Talk to 'Bubs' standing on your right: he wants you to admire his art in the rooms to your left. Rooms 1,2 and 3 are enough to progress, but you need room 4 to obtain 2 VHS tapes, if you're gunning for Her Fate you should get all 4 doors. In the 3 first doors, simply enter and talk to each pieces of 'art' and notice the nordic letters on the opposite side of each room.
– Puzzle: The 4th door is locked, it requires a 3-symbol code. The symbols are also nordic letters, there are 10 of them: logically you would assume that each symbol corresponds to a number since you have no dictionary for nordic letters. Each symbol grows more complicated as you get close to 10, and with a little observation you'll notice 0 is a dot, 1 is a line, 2 is a circumflex accent… Every number corresponds to the number of lines the shape has. Each room has 2 symbols, so add the number of lines from both. Once you have your 3 numbers (7-6-8), simply punch in the corresponding symbols on the keypad and ta-daa!
– Enter room 4, on your immediate left you get another number: take a screenshot or write it down exactly as it is (very important). You should also remember how you solved the puzzle that led you to this number. On the right side of the room is a 4th piece of 'art', talk to it (notice the name of this piece of art is 'Her Fate': sound familiar?).
– Return to Bubs, tell him about the art you've just seen and ask him to let you through. You find the first VHS tape (1/9).
In the House
– You wake up as an adult, your hair gloriously floating free. Notice the charger on the shelf next to the door: you've lost your phone.– Explore the house if you want, there is no missable content here (although interacting with the TV is interesting).
– Talk to Neil upstairs twice, exhaust all dialog options, he gives you your phone back. Don't charge your phone yet!! . Interact with the cabinets at the far right of the room: the new shed code is 4035364, it is located through the basement in the backyard. Once inside, interact with all of the interesting stuff: they've been busy! Pick up the VHS tape (2/9)on the far right.
– Finally charge your phone, wait for a short while (you wish your phone would charge that fast, don't you!) and then use it.
Return to Addison Apartments
– Talk to Larry. There are 3 different dialogs that happen on their own, you have to wait (the second one starts with 'are you all packed up?' and the third is about other people being happier than they are). Some people say you have to go back to the screen with the house and even interact with the front door, so if you're missing a piece, try to do that..You have to go though all of the apartments, I've explained everything room by room:
– 104: Larry Dialog (I will refer to them as LD), talk to him a second time.
– 103: Talk to Mr. Addison.
– 102: LD. Interact with Rose's chair twice. Pick up the tooth (1/5) on the floor on the right side of the door.
– 101: Talk to Mrs Gibson, get the door slammed in your face.
– (B) Secret apartment: Pick up the tooth (2/5) in bedroom 1. Interact with the trap door in bedroom 2: Larry's lost the key (and no, it's not in the lost&found, unfortunately).
– (B) Larry's apt: LD. Interact with the stereo twice (feel the feels). Go to the treehouse, LD (you can lie or not it doesn't matter, but the truth is more fun).
– 201: interact with the goat blood stain in the kitchen. Go in the bathroom (LD). In bedroom 1, interact with the life support machine and with the strange square rip in the carpet (remember it's there). In bedroom, interact with the death machine twice.
– 202: In the bathroom, pick up the tooth (3/5) on the toilet tank. Talk to Janis on the couch and to Ray in their brand new 'garden' (Todd's old room).
– 203: pick up the pocket knife at the far end of the kitchen.
– 204: LD.
– 301: Talk to CJ.
– 302: Talk to David.
– 303: Talk to Chug, Maple and Soda (admire her wonderfully nostalgic Furby).
– 304: pick up a tooth (4/5) on the first kitchen counter.
– 401: Talk to Robert.
– 402: Talk to your Dad and Stepmom.
– 403: Talk to Mr Sanderson, and try to walk back into the appartment three times.
- Achievement: Catching Up
– 404: Use the knife on the VHS tape lying on the floor to fix it (is Sally McGyver's long lost son?). Pick up the VHS tape (3/9).
– 501: After the bum leaves, go left to find the last tooth (5/5) on the boarded window's sill.
– 502: Interact with the birdcage. Use the knife on the birdcage.
Puzzle: The teeth need to be placed in the sockets, they each represent a cardinal point. Notice the 'made in China' sticker (lol) is upside down, so the whole compass rose needs to be upside down, ie North is down and East is on the left. The black tooth goes in the middle. You automatically get the key.
– 503: Interact with Larry. Move right until you see a sort of hole in the wall at Sal's height, interact with it 3 times to get a VHS tape (4/9).
– 504: go into the bathroom. Go into the bedroom, interact with the mattress. Go through the whole and interact 3 times with the noose hanging all the way to the left.
- Achievement: Brothers
– Now there is just one thing to take care of:
- Go back to room 201 and use the knife on the ripped piece of carpet. Oh glorious day, another code puzzle!
- Puzzle: Remember the numbers you found in the introduction? This is where they come in handy. They were 342 697. And you got them by… yep, counting lines. Since you have copied exactly the numbers, they are written in a digital fashion which makes things easier. You'll get 435542 (it is important to do this with the original police they were written in, otherwise you will count 9 as 5 since it was purposefully miswritten).
- You get another VHS tape (5/9).
This is pretty much self-explanatory, no secret content.
– Get to the tree-house, read the note.
– Todd gives you the revamped electric guitar, asks you to play the notes. Use the guitar by typing G, then choose which line you want with the directional arrows and the note with JKL.
Fighting Back with Music
This part of the game involves switching characters often, each paragraph below corresponds to the active character (L or S)
This is also where you will be able to obtain the Dark Melodies achievement, which requires you to make no mistakes on any of the barriers. If you do make one, exit immediately to your desktop and re-launch the game: if it's not too late you'll have another try at it (although having gone through the guitar parts twice, I have to say it was pretty easy to get this achievement, so if you're having a hard time you might want to play the game over a 2nd time).
Throughout this part of the story you can talk to everyone you encounter but they won't do anything remarkable.
– L: pick up the floating stone on the left, use it next to the first barrier.
– S: use the guitar next to the barrier, play the song and hop down once it's destroyed.
– L: use the stone in front of 501, go in and use the stone again next to the bum.
– S: enter 501 and pick up the key to 504, open room 504.
– L: go through the hole in the bedroom of 504, use the stone on the black rectangle lying on the floor, it is thus sent to the 'other side'.
– S: pick up the VHS tape (6/9) that presently 'appeared' on the floor. Drop down to fourth floor. Enter room 402 and notice the TV is on static.
– L: enter 402 and notice the TV is making sparks. Use the rock in front of the sparks. The rock absorbs this energy and 'recharges', allowing Larry to activate the barrier on Sal's side. However this is still not enough. Enter 401 and absorb the energy sparking from the radio, before heading to the barrier and activating it.
– S: have a jam session and destroy the barrier.
– L: enter 403, have a chat with Herman (if you enter as Sal, something different shows up). Enter 404, walk right through the darkness until you find another tape on the floor. Use the rock to send it to Sal.
– S: pick up the VHS tape (7/9). Drop down to the third floor. Enter 301, the radio is playing music (if you switch characters you'll notice there are no sparks). Change the frequency to hear static.
– L: there still aren't any sparks, but the radio in this 'dimension' is still playing music. Change the frequency to match Sal's side. Absorb the energy and go activate the barrier.
– S: play a tune and destroy the barrier.
– L: enter 303 and pick up the Dark Pony plush toy in front of the toy box. Drop down to the 2nd floor.
– S: enter room 202 and interact with the toilet.
– L: go to the same toilet and interact with it, you get the key to room 201. Go unlock the door, enter bedroom 1 and charge the stone on the life support machine. Activate the barrier.
– S: emulate Jimi Hendrix and destroy the barrier.
– L: in room 204, place the Dark Pony in the middle of the pentagram.
– S: go pick up the VHS tape (8/9) that appeared in the same spot (although I've no idea why…*shrug*). Drop down to the first floor.
– L: activate the barrier.
Sally Face Game Chapter 1
– S: play a gnarly solo and detroy the barrier.
CAUTION: DO NOT ENTER ROOM 103 YET
– S: pick up the carrot on the floor at the far right of the corridor (why would it even be there???) and place it in front of room 101 (the door must be cracked open I believe, you can interact with it).
– L: pick up the lighter at the right end of the corridor, it's not very obvious but it's there. Use it on what used to be a carrot.
Sally Face Episode 1 Game
– S: pick up the VHS tape (9/9). (you will not get another chance to watch the tapes)
– S: enter room 103 and destroy the boss with your mad guitar skills. Don't make mistakes because you're just that awesome.
Then just follow the instructions and enjoy the heartwarming ending!
Related Posts:
A text walkthrouh of the 5th episode, including how to get all 7 achievements and the explanation behind the solution to various puzzles (while the actual solution will be hidden, I will give the reasoning that led me to the answer as 'hints').
THERE IS EVERY CONCEIVABLE AND POSSIBLE SPOILER IN THIS GUIDE, BE WARNED (or just don't read ahead).
Achievements
There are, like the 4 previous episodes, 7 achievements to get. Below is a list of them, and throughout the walkthrough I will explain how to get them along the game. They are easier to get than the ones in previous episodes so I really encourage you to give it a shot first 🙂
Vestige : had all otpional conversations within the ouse in the Void.
DOG : the last memory of mother. this achievement is obtainable once you've found all of the coloured tiles, there are 6 in total. However, take screenshots of them because they don't get picked up!!
Seeker of Knowledge : read all of the notes in episode 5. There are 6 in total
Memorized : remembered the correct shed code in episode 5.
The End : finish episode 5.
Escaping Death : didn't get a single game over. Obviously this means don't die, while placing the C4 or a the end battles
Epilogue : unlocked the epilogue. To get this achievement, you need to start the episode whith 100% on episodes 1 to 4. It will unlock at the very end, and you can enjoy a 'where are they now?' short story.
Blowing Up a Temple
The story starts in the cemetary, where you now control Ash and are litterally surrounded by the graves of friends and family. The first thing you have to do is walk to the left until you find a small weird object on the floor: it is a coloured tile (1/6) with 5 coloured dots on it (screenshot!). Then walk to the right, feel free to read the epitaphs of characters you've known for 4 whole episodes (time flies, doesn't it?), and finally encounter Sal's grave, his mask laying on top of it.Ash starts talking and the first flashback takes us to the shared house they live(d) in.*The House*
We learn Todd's escaped from the institution he was put into, so Ash and Neil are planning to very cautiously plan a full-blown caper on the cult HQ. Talk to Neil again, exhaust all dialog options. Interact with the notes (1/6) on the table and go downstairs. If you want, you can go into the first bedroom (which was going to be Larry's) and look at the photo on the cardboard box, as well as go into Sal's room and talk to Gizmo the cat. Go into the bathroom, on the left of the sink the is another coloured tile (2/6) on the floor (screenshot!).
Go down to the basement, read the notes (2/6) on the couch and talk to Maple in her tiny Harry Potter cage. Exit to the right to get to the shed. If you type anything at all, Ash will then enter the correct code, but for the achievement you should input the code from last episode, 4035364
In the shed, read Todd's notes (3/6) and grab the package on the countertop. Admire the memorabilia from previous episodes.
*The Cemetary* tap enter endlessly as Ash talks, tries to resuscitate Sal, fails, and instead tells him about ghost-Larry.
*The House*
Read Todd's notes (4/6) on the right of the screen, and take the C-4 from Neil's backpack on the ground. Go back to the basement: Oh ♥♥♥♥. Interact with the cage and hear the front door slam shut. Once you're in the kitchen, read the note on the table and set off alone to destroy a worldwide, insanely powerful devil-worshipping cult, because what could go wrong?
*The Temple*
Have a look at the map in your inventory, it's quite useful. I'll explain the route I took, which seems pretty fast to me, but any path is fine as long as you get to all of the vases.
East hall: after the cultists' discussion, interact with the coloured tile (3/6) on the floor next to the second pillar (screenshot!). Keep walking right, but careful of the patrolling cultist, wait for him to be out of sight on either side of the doorway to progress (getting caught here counts as a Game Over for the 'Escaping Death' achievement). Interact with the first pillar to place the C-4. From the East hall go to the North hall, and from there to the West hall. There is another pillar with vases on this screen, place the C-4. Then enter the Inner West hall , place the C-4 on the pillar to your right ( Ash will say 'I better go away fast' or something, but nothing happens so don't worry). Then go back to the right side of the screen and proceed to the North hall, where you can access the Inner East hall and place the last of the C-4 packs. Go into any doorway and you'll find yourself magically in the dungeon, where your friends are in a cage.
Travis enters (Sal's old bully from school!) and proves he's as bad a cultist as he was a student by dragging Ash out there without even maiming her.
*The Cemetary* another monologue-focused cutscene.
Parallel Worlds and Raising the Dead
– 503: Interact with Larry. Move right until you see a sort of hole in the wall at Sal's height, interact with it 3 times to get a VHS tape (4/9).
– 504: go into the bathroom. Go into the bedroom, interact with the mattress. Go through the whole and interact 3 times with the noose hanging all the way to the left.
- Achievement: Brothers
– Now there is just one thing to take care of:
- Go back to room 201 and use the knife on the ripped piece of carpet. Oh glorious day, another code puzzle!
- Puzzle: Remember the numbers you found in the introduction? This is where they come in handy. They were 342 697. And you got them by… yep, counting lines. Since you have copied exactly the numbers, they are written in a digital fashion which makes things easier. You'll get 435542 (it is important to do this with the original police they were written in, otherwise you will count 9 as 5 since it was purposefully miswritten).
- You get another VHS tape (5/9).
This is pretty much self-explanatory, no secret content.
– Get to the tree-house, read the note.
– Todd gives you the revamped electric guitar, asks you to play the notes. Use the guitar by typing G, then choose which line you want with the directional arrows and the note with JKL.
Fighting Back with Music
This part of the game involves switching characters often, each paragraph below corresponds to the active character (L or S)
This is also where you will be able to obtain the Dark Melodies achievement, which requires you to make no mistakes on any of the barriers. If you do make one, exit immediately to your desktop and re-launch the game: if it's not too late you'll have another try at it (although having gone through the guitar parts twice, I have to say it was pretty easy to get this achievement, so if you're having a hard time you might want to play the game over a 2nd time).
Throughout this part of the story you can talk to everyone you encounter but they won't do anything remarkable.
– L: pick up the floating stone on the left, use it next to the first barrier.
– S: use the guitar next to the barrier, play the song and hop down once it's destroyed.
– L: use the stone in front of 501, go in and use the stone again next to the bum.
– S: enter 501 and pick up the key to 504, open room 504.
– L: go through the hole in the bedroom of 504, use the stone on the black rectangle lying on the floor, it is thus sent to the 'other side'.
– S: pick up the VHS tape (6/9) that presently 'appeared' on the floor. Drop down to fourth floor. Enter room 402 and notice the TV is on static.
– L: enter 402 and notice the TV is making sparks. Use the rock in front of the sparks. The rock absorbs this energy and 'recharges', allowing Larry to activate the barrier on Sal's side. However this is still not enough. Enter 401 and absorb the energy sparking from the radio, before heading to the barrier and activating it.
– S: have a jam session and destroy the barrier.
– L: enter 403, have a chat with Herman (if you enter as Sal, something different shows up). Enter 404, walk right through the darkness until you find another tape on the floor. Use the rock to send it to Sal.
– S: pick up the VHS tape (7/9). Drop down to the third floor. Enter 301, the radio is playing music (if you switch characters you'll notice there are no sparks). Change the frequency to hear static.
– L: there still aren't any sparks, but the radio in this 'dimension' is still playing music. Change the frequency to match Sal's side. Absorb the energy and go activate the barrier.
– S: play a tune and destroy the barrier.
– L: enter 303 and pick up the Dark Pony plush toy in front of the toy box. Drop down to the 2nd floor.
– S: enter room 202 and interact with the toilet.
– L: go to the same toilet and interact with it, you get the key to room 201. Go unlock the door, enter bedroom 1 and charge the stone on the life support machine. Activate the barrier.
– S: emulate Jimi Hendrix and destroy the barrier.
– L: in room 204, place the Dark Pony in the middle of the pentagram.
– S: go pick up the VHS tape (8/9) that appeared in the same spot (although I've no idea why…*shrug*). Drop down to the first floor.
– L: activate the barrier.
Sally Face Game Chapter 1
– S: play a gnarly solo and detroy the barrier.
CAUTION: DO NOT ENTER ROOM 103 YET
– S: pick up the carrot on the floor at the far right of the corridor (why would it even be there???) and place it in front of room 101 (the door must be cracked open I believe, you can interact with it).
– L: pick up the lighter at the right end of the corridor, it's not very obvious but it's there. Use it on what used to be a carrot.
Sally Face Episode 1 Game
– S: pick up the VHS tape (9/9). (you will not get another chance to watch the tapes)
– S: enter room 103 and destroy the boss with your mad guitar skills. Don't make mistakes because you're just that awesome.
Then just follow the instructions and enjoy the heartwarming ending!
Related Posts:
A text walkthrouh of the 5th episode, including how to get all 7 achievements and the explanation behind the solution to various puzzles (while the actual solution will be hidden, I will give the reasoning that led me to the answer as 'hints').
THERE IS EVERY CONCEIVABLE AND POSSIBLE SPOILER IN THIS GUIDE, BE WARNED (or just don't read ahead).
Achievements
There are, like the 4 previous episodes, 7 achievements to get. Below is a list of them, and throughout the walkthrough I will explain how to get them along the game. They are easier to get than the ones in previous episodes so I really encourage you to give it a shot first 🙂
Vestige : had all otpional conversations within the ouse in the Void.
DOG : the last memory of mother. this achievement is obtainable once you've found all of the coloured tiles, there are 6 in total. However, take screenshots of them because they don't get picked up!!
Seeker of Knowledge : read all of the notes in episode 5. There are 6 in total
Memorized : remembered the correct shed code in episode 5.
The End : finish episode 5.
Escaping Death : didn't get a single game over. Obviously this means don't die, while placing the C4 or a the end battles
Epilogue : unlocked the epilogue. To get this achievement, you need to start the episode whith 100% on episodes 1 to 4. It will unlock at the very end, and you can enjoy a 'where are they now?' short story.
Blowing Up a Temple
The story starts in the cemetary, where you now control Ash and are litterally surrounded by the graves of friends and family. The first thing you have to do is walk to the left until you find a small weird object on the floor: it is a coloured tile (1/6) with 5 coloured dots on it (screenshot!). Then walk to the right, feel free to read the epitaphs of characters you've known for 4 whole episodes (time flies, doesn't it?), and finally encounter Sal's grave, his mask laying on top of it.Ash starts talking and the first flashback takes us to the shared house they live(d) in.*The House*
We learn Todd's escaped from the institution he was put into, so Ash and Neil are planning to very cautiously plan a full-blown caper on the cult HQ. Talk to Neil again, exhaust all dialog options. Interact with the notes (1/6) on the table and go downstairs. If you want, you can go into the first bedroom (which was going to be Larry's) and look at the photo on the cardboard box, as well as go into Sal's room and talk to Gizmo the cat. Go into the bathroom, on the left of the sink the is another coloured tile (2/6) on the floor (screenshot!).
Go down to the basement, read the notes (2/6) on the couch and talk to Maple in her tiny Harry Potter cage. Exit to the right to get to the shed. If you type anything at all, Ash will then enter the correct code, but for the achievement you should input the code from last episode, 4035364
In the shed, read Todd's notes (3/6) and grab the package on the countertop. Admire the memorabilia from previous episodes.
*The Cemetary* tap enter endlessly as Ash talks, tries to resuscitate Sal, fails, and instead tells him about ghost-Larry.
*The House*
Read Todd's notes (4/6) on the right of the screen, and take the C-4 from Neil's backpack on the ground. Go back to the basement: Oh ♥♥♥♥. Interact with the cage and hear the front door slam shut. Once you're in the kitchen, read the note on the table and set off alone to destroy a worldwide, insanely powerful devil-worshipping cult, because what could go wrong?
*The Temple*
Have a look at the map in your inventory, it's quite useful. I'll explain the route I took, which seems pretty fast to me, but any path is fine as long as you get to all of the vases.
East hall: after the cultists' discussion, interact with the coloured tile (3/6) on the floor next to the second pillar (screenshot!). Keep walking right, but careful of the patrolling cultist, wait for him to be out of sight on either side of the doorway to progress (getting caught here counts as a Game Over for the 'Escaping Death' achievement). Interact with the first pillar to place the C-4. From the East hall go to the North hall, and from there to the West hall. There is another pillar with vases on this screen, place the C-4. Then enter the Inner West hall , place the C-4 on the pillar to your right ( Ash will say 'I better go away fast' or something, but nothing happens so don't worry). Then go back to the right side of the screen and proceed to the North hall, where you can access the Inner East hall and place the last of the C-4 packs. Go into any doorway and you'll find yourself magically in the dungeon, where your friends are in a cage.
Travis enters (Sal's old bully from school!) and proves he's as bad a cultist as he was a student by dragging Ash out there without even maiming her.
*The Cemetary* another monologue-focused cutscene.
Parallel Worlds and Raising the Dead
*The Void*
Sal wakes up in nothingness, phantasmagoric orbs floating above. Talk to the Light and Dark voices and exhaust all dialog options. Exit the screen whichever way you want and keep walking to reach the House-in-the-Void. Enter the house and before taking the stairs, enter both Dark and Light rooms and listen to each voice's advice. Finally go upstairs and meet your previously-ethereal friend Jim Johnson, Larry's disappeared dad. Listen to what he has to say and exhaust all dialog options. He creates a door for you, talk to him one last time before you go through it. In the hallway there are a total of 6 doors: 4 are next to you, the first of which leads to the house. If you walk towards the right, past the darkness (subtle metaphor…), you'll find the 2 remaining doors: one needs a code to unlock it, this is what the coloured tiles are for, and the other is just plain locked. Walk back to where you were and enter door #2, walk into the portal. You see one of Sal's early memories.
*Surprise, you're a mother-f'ing cartoon!*
After the short conversation with good ol' Jim, read the letter on the kitchen table. Observe your immediate surroundings and notice the microwave is flashing 1:45. Keep exploring the apartment, and in the living room interact with the TV, which will show the number 5023.You need to get upstairs but there is a massive locked door blocking the way. Enter Sal's room, you can interact with the stereo, which plays weird metal, and towards the right you'll find another coloured tile (4/6) under Sal's bed (screenshot!). Go into the bathroom, there is a number written on the mirror: 7842. In the middle room, you'll find a puzzle that's somehow linked to the locked door you need to open.
Puzzle: All 3 dials need to be turned so that the arrows point upwards. If you give it a try, you'll find that dial #1 turns dials 1 and 2, #2 turns 2 and 3, and #3 just turns itself. You need to turn #2 until it's in the same position as #1. Then, turn #1 until 1 and 2 are in the correct position. Finally, turn #3 until it is in the right position.
Now that the door has unlocked, go and interact with it: ha-ha it's not over yet! Here is the second part of the puzzle, you need to input a code of unknown digits to open the door.
Puzzle: You've found numbers around the apartment, so give them a try: none of them work. Then notice that '+ + +' is written at the top of the keypad. If you add all three numbers, you get 13010. Type in the code and hit E: the door unlocks.
Finally get up the stairs, Sal will automatically pick up the first pyramid.
*The Cemetary*
Things get weird, go right to find a levitating skeletton over Sal's grave who can now somewhat communicate with Ash. Once the dialog is over, select the first pyramid (the one glowing). The piece of paper gives you a code for each pyramid, the symbols eerily resembling the halves of each circle on the pyramid's buttons. Basically each half-circle points you to the corresponding button on the pyramid, very simple. Type in the code and select 'place', the pyramid lights up.
*The House-in-the-Void*
Once you're back in the house, enter the Light and Dark rooms again, and speak with the voices. Go upstairs and talk to Jim, exhaust all dialog options and then go back into the hallway and enter door #3, you get another Sal memory.
*Surprise, you're a mother-f'ing bad 3D character!*
Once you're in the middle of the park/woods/whatever, you can walk up and down as well as side-to-side. Go down and left, in front of the earth crater-thingy, you find another coloured tile (5/6) on the ground (screenshot!). Then go right, and interact with the object on the ground labelled '???' (from the place you spawn in, it should be pretty much straight to the right). Awesome, another puzzle! Write down the two sets of tiles, or remember them if you can. From where you are walk down as far as you can and to the right: there should ba single tile on the ground, also labelled '???' (it's annoying to get to with the trees and stuff but it's there).
Puzzle: you'll quickly notice you can change each tile of the 3×3 set, there are 2 options for each. Sun is light and moon is dark, it's the first configuration from the first tiles you found.
There is another tile to be found, it is located upwards from the place where you spawned, and I think a tiny bit to the right (feel free to correct me if the directions are bad…).
Puzzle: following exactly the same logic as with the first puzzle, it's the second configuration from the first tiles you found.
Sally Face Game Story
Once you've entered both codes correctly, 3 pillars rise up. Go interact with them and yay, another turning puzzle!
Puzzle: Here, dial #1 turns 1 and 3, dial #2 turns 2 and 1, and dial #3 turns 2 and 3. The solution is super easy once again, 1-2-3-1-2-3.
You get the second pyramid!
*The Cemetary* Select the second glowing pyramid, enter the corresponding code and it lights up.
*The House-in-the-Void*
Once you're back in the house, enter the Light and Dark rooms again, and speak with the voices. Go upstairs and talk to Jim and exhaust all dialog options.
- Achievement: Vestige
Go back into the hallway and enter door #4, you get another Sal memory.
*Surprise, you're a mother-f'ing Tim Burton character!*
Download The Game Sally Face
Walk all the way to the right to find the last coloured tile (6/6) on the ground (screenshot!). Enter the cave, walk left to meet Tala who enjoys hanging in caves for some reason. Talk to her again and exhaust all dialog options (not necessary but very interesting story-wise). Keep walking left, and go further into the cave. Walk left once again and notice 4 shapes on the wall. Just past them is a clutter of handprints, and a button just underneath. Interact with it to reveal three new dials for yet another dial-turning puzzle.
Puzzle: For this one, dial #1 turns 1 and 2, dial #2 turns 2 and 3, and dial #3 turns 1 and 3. This is the easiest one yet, the solution being 1-2-3-3.
You get the third pyramid!
*The Cemetary* Select the last pyramid, input the corresponding code and enjoy the heartwarming cutscene that fills you with fuzzy-cuddly feelings.
Kicking Some Cultist Butt
*The Void, The Cemetary*
As Sal, walk to the right, you'll encounter 3 memories and watch the new development. As Ash, you can now use the Blade of Osiris (press R) which will kill dark creatures easy-peasy, you'll be using it at the end of the game. Exit the cemetary.
*The Temple*
Loopy phone case. Walk left and enter the West hall, and then from there the Inner West hall. The center chamber is on major lockdown. Interact with the iron blinds and Sal takes over. Once you're in the much-much-creepier version of the temple, Sal can't actually open the blinds so go left and instead enter the previously locked wooden door.
*Suprise, you're a mother-f'ing stop-motion character!*
Read the notes (5/6), then have a look at the safe: of course you need a code. The code has to be somewhere nearby since we've gotten absolutely no additional information in the meantime. The answer is in the notes you just read: 1983, year of initiation. (Yes, I actually tried all of them and it was the last one!!). Read the notes (6/6) you find in the safe.
On the left of the big vat of radioactive sludge is a console, this will open the iron blinds to let you into the Central Chamber. But we've got better things to do first, interact with the library and *gasp* enter the passageway. Aaaaah, so that's what that door was for! Go take a look at door #5 now that we have found all of the coloured tiles.
*The House-in-the-Void*
Puzzle: This is by far the toughest puzzle of the episode, but oh so very satisfying. Now, you have coloured tiles but they have no numbers on them, they do not change when you push them, so the code is a series of colours. You of course try to input the colours of the tiles you found by order of numbers: blue-purple-white-green-brown-red, but that doesn't work. Which means that there's a trick somewhere to change the order of the colours, since arranging the tiles by number seems pretty solid logic-wise. If you go take a good look at those screenshots you've taken, you'll notice the dots have different colours too! These are the colours you should be looking at. You'll get white-brown-blue-red-green-purple.
Once the door is opened, you get an extra memory that is well worth the effort.
- Achievement: DOG
Get back to the secret room, and take a look at the console.
Puzzle: As far as I can tell, this one is just trial-and-error, I haven't found anything that would give a clue. But even without clues it's quite easy. You have 3 switches and for each one a slider with 3 notches. The goal is to get the 3 green lights to turn on at the same time. However if you don't have the patience or the time to give it a go, the solution is 1st lever down, slider on 3 ; 2nd lever up, slider on 1 ; 3rd lever down, slider on 2.
The doorway to the Central Chamber is now open, go through to find additional atrocities. This is where the fight sequences will start, there are a lot of them one after the other so stay focused, especially if you're gunning for the 'Escaping Death' achievement (be warned, the 'hit esc and reload' solution does not work here, I tried, so if you die it's back to the beginning of the episode!).
The first fight is a little warm-up for what's to come. Enemies will come at Ash one by one, from either side, 4 in total. You have a pretty long reach with Ash so this should pose no problem at all.
Back in the Void with Sal, it's time for an emotional and well-deserved reunion: that's right, you get your righteous axe back! Time to bring the musical pain.
*FIGHT SEQUENCES*
–Larry: Larry's power is summoning some weird purple forcefield thing which affects *every* target on the screen. just press R as soon as you see something moving.
–Ash: Avoid the black hanging thing, walk under it 3 times and it will come down and stick to the floor: go slash it with your glowy arm. It takes 4 times I think, maybe 5.
When Ash is asked whether she wants to detonate or not, it really doesn't matter what you choose because the bomb isn't going off anyway.
–Larry: he's the easiest character to fight with, just stay in the middle of the screen and punch R whenever the edge of the screen moves.
–Ash: she will now face the same creepy shadows as Ash, they're faster than the cultist but for this fight Ash has a really long range and the baddies always come in the same pattern: one from each side. What I found was the easiest way to do this is to stand 3/4 of the screen on one side, facing the edge of the screen. When the baddie came from that side, I'd slash as soon as I heard movement, and then turn around to slash at the one comng up behind me (he'll take longer to reach you so you don't have both sides coming at you at the same time).
–Sal 1: take care of the moving monsters first and don't worry about the vines, you don't need to move too much (in fact it's better if you stay put). Once the monsters are down, you just need to strike the end of the vines when they come down. The vines repeat the same pattern and never ever move elsewhere so just stand in the middle of the screen, right between the places where they come down, and slash at each side until you've won.
–Sal 2: each mouth will open slowly one at a time, and after a second or two will drop a slimy ball. This on is super easy, just focus on one mouth at a time, there is honestly 0% risk on this one if you've played any arcade game ever in your life.
–Sal 3: THIS is the one I hate. THIS is the one that sent me back to beginning of the episode THREE TIMES: fair warning, the commands are iffy. Vines will come at you from every side, including diagonals. You CANNOT dodge or move, only spin around (careful for the diagonal directions, sometimes it f*cks up and you die).They come in fast so you have to be quick about it. Watch out for the first one, it comes at you from the lower right diagonal and is a b*tch.
–Sal 4: this is pretty much your classic arcade game, shoot at the eyes as they come at you. It's okay to let some of them, or a lot, pass by, there is no limit to them and you just have to get a certain number to move on. I basically just stayed in one lane and shot when an eye came at me, easy peasy.
–Sal 5: The last one! This one is also tricky because when you hit R to make your forcefield, it is not active right away so there is a short window of time when the blobs can still kill you after you've hit R. Basicaly, don't take any risks because it's infuriating to lose here: do not move from your starting position because the walls will close in on you, and kill the blobs coming at you from the lane you're in: they will always come in from the right. At a certain point you will need to hit R the second you see something moving on the right, the last one is a b*tch as it appears really close to you already.
Enjoy the (happy?) ending and the epilogue if you started the episode with 100% in eps 1 to 4.
- Achievement: The End
By Laksya